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Magic flowers ftb
Magic flowers ftb










magic flowers ftb

I could have easily missed something, especilly with Witchery and Blood Magic.

#Magic flowers ftb mod

I'm just going to list what i consider the perks of the mod that would likely be most useful early game. To get some toys you will need ender pearls or diamonds however. Sure you need a couple of gold ingots to really get the mana system going, but other than that, it's all stone, wood and the magical flowers that are sure to be around. Personally the magic mod I tend to start earliest is Botania. (also keep your bed safe,people can get taglocks from it.) If you are on a multiplayer server that allows certain poppets you might want to get into this quicker than I usually would, if only to get you protection poppets against vodoo, or the other protection poppets. Personally if it's in the pack i usually leave it to later game when it's tools are more useful. Witchery is likely the one of the 5 i'll cover that doesn't really lend itself to single player that well. You can't get much in the mod without doing some research, which is pretty much a minigame in itself. Thaumcraft is one of those mods that you have to try to see if you'd like it. You'll also want a fair few ink sacks (or other black dye) for researching.

magic flowers ftb

Thaumcraft is accessible slightly earlier than blood magic, the most expensive thing to find is 2 gold ingots. (You'll want access to some form of self healing, be it healing potions or some other method, if you want to rush BM). Of the mods mentioned, it's also the least familier to me.īlood Magic requires several diamonds and gold ingots to get going, placing it more mid-late game, especially if you want to progress quickly. I'm not sure why Ars Magica 2 is there, seeing as it's not in the DW 1.7 pack. (Note that this is largely my own opinion.)












Magic flowers ftb